- #Silent hunter 5 mods black screen mod#
- #Silent hunter 5 mods black screen manual#
- #Silent hunter 5 mods black screen series#
Silent Hunter 5: Battle of the Atlantic Overview Name:Ībout Silent Hunter 5: Battle of the Atlantic For the first time, you can live the life of a submarine captain from a first-person view as you lead your crew in a truly dynamic campaign.
#Silent hunter 5 mods black screen series#
The best-selling submarine series of all time continues with the highly anticipated Silent Hunter: Battle of the Atlantic. Step behind the periscope of a German U-boat and take on the Allied Forces in famous battles across the vast Atlantic Ocean and Mediterranean Sea. There are still some things, that wont work as they should.13 Conclusion Silent Hunter 5: Battle of the Atlantic Summary If You enter the attackperiscope, obsscope or uzo the first time the scripts behind to toggle lock a target or the redlight wont switch on and off. When you find yourself out of the boat press "shift+u". Some errors may occur while using teleporting. Periscope and ObsScope Mask and resolution patches from makman94 A lot of parts from the Magui Interace from makman94 Thanks to gap for his ideas and work so far for this Interface.
#Silent hunter 5 mods black screen mod#
Thanks to TDW to share the Radio Message Mod wich is included Now Also in cluded the Charts generated by Sublynx. To Josef, thebeast and all the others in this treath giving some spots and ideas. To Stormfly to give some nice ideas what has to be done. To makman94 who allowed to use is famous work from Sh3 to be implemented to SH5. To reaper7 for his permission to use some parts and ideas out of his mod Here i want to say "Thank You" to all the members who gave support for realisation: My mind is keep it simple, difficulty is coming on its own. Yes, i know.there are still a lot of ways to get results. I tried to keep a simple way of scripting for all those who are interessted in learning how things work and can be done in SH5. But.important for me is, when somebody makes some changes, please tell me or send it to me. In my opinion everbody is welcome having some ideas for changes and additions. Everybody is allowed to use the parts and make changes to it.(Just ask and give credits) There's still a lot of work to do. This mod has been done for the community. An Improved Fire Button looking like an Lever shown in the post before
#Silent hunter 5 mods black screen manual#
Some Pictures from that and a manual will be come soon.Īs you look at the posts about what will come in the future.we will have: The button for that is to find in the top left Console. On the Navigation Map xou will find a new button to toggle between 3 types of map features wich will appear or not.some like view cones aso wich wil be visible or not. The other one is to show up the Stadimeter. ONe of them is to show up the torpedo tube Panel. In the Tdc for UZO Attack and Observation scope are some new buttons. The XO Dialog is Draggable now also the the annoying Crew Image can now be dragged away if not used in uzo attack or observation scope view. There is a button in the top right console, wich only appears in one of the views. The Attack and Obervation Scope has now the ability to swtich between 3 different Scope Filters. The Lagewinkelscheibe bei Hitman is included and fully working, The RAOBF is integrated and fully Working. The Attackdisk Front and Back Side are fully working now. Alternative Binocular 2 ( here i don't now the author.) (no more cross in the middle of the screen)įor those who has Problems to reach the Gamefront PageĪdded the Minefiled Map from silentsteel and the Chrono style from naights. Alternative Binocular 1 by Testpilot(no more cross in the middle of the screen) Redaio_Messages_1_2_0_German_Voices made by TDW (Thanks for sharing this one) Manos Scopes Reduced Light Transmission made by GapĪttention: This can be used by everyone who likes that but i want to point on the light filters wich will be included in the next edition so it might be too dark to use. Here You are also able to set the map options for the tai map and the navigation map. The Revognition Manual and the Charts can be called out from the new Captains panel.Ĭlick on the Captains picture on the left from the main console. Please make that again whenever you have change the mod compilation to get every added ship from the mod althoug they wont be shown in the recognition manual.Īss You can see in the top picture you are able to preselect the map options for the TAI MAp and the Nav Map. In the progamm you have to click on each button one time. If You have completed your modsoup it is important to start the SH5Schiffe.exe in the game folder of silent hunter 5.īecause the Recognition Manual is working on xml Files the complete contant of the cfg files from the sea folder and the names.cfg from the rooster folder. I think Christmas time is good time to make us all a little present